

Epic - Empowered Omen: replaced Life Leech damage Retaliation with 150 Health Epic - Empowered Headhunter's Trophy: replaced % Life Leech damage with 5% Attack Damage Converted to Health Epic - Empowered Bloodreaper's Cleaver: increased Offensive Ability to 45, removed chance of Leech damage Epic - Empowered Apothecary's Injector: replaced Leech damage with 48 Defensive Ability Epic - Bloodreaper's Cleaver: replaced chance of Leech damage with 20 Offensive Ability Epic - Apothecary's Injector: replaced Leech damage with 28 Defensive Ability Note: this does not affect sources of Attack Damage Converted to Health, which remain unchanged. Replaced all sources of flat and % Life Leech damage and retaliation on equipment and skill procs. Adjusted skill proc damage on various Legendary items Increased base Conversion on Unique 2h Melee and Ranged weapons by 15%, on 2h Monster Infrequents by 3% and on 2h Rare Prefixes by 10% Inquisitor Creed and Kasparov have received new VO Updated many spell and damage effects with more efficient particle counts and less bright spots, reducing the intensity of these effects when multiple overlap and marginally improving performance. Increased drop rate of Components from Chthonic Cultists, particularly of Consecrated Wrappings Increased drop rate of Frozen Hearts and Mutated Scales from Slith Increased drop rate of Ectoplasm from Ghosts Increased chance of rolling a Rare Affix on Single-Affix Rare quality blueprints. In addition, the chance of generating a double Rare item from crafting has been increased. Items that roll a Rare affix will instead roll a Rare Affix + Magic Affix. They will no longer generate single affix items. Improved results from Random Crafting Blueprints. Rare item drop rates remain unchanged in the Crucible. Not only will less Single Affix items drop, but more of the Double Affix items will have at least one Affix of Rare Quality. Increased drop rate of Rare items at all levels, scaling with game difficulty. This change also applies to the Crucible. They now drop significantly less Common and Single Affix items as player level increases. Adjusted overall loot tables scaling with level.

Blood of Ch'thon) can now be placed in the Transfer Stash. While results will vary from system to system, this will generally result in improved performance.


The game engine has received a major overhaul to its renderer, allowing the game to run on DirectX11. You should still be able to host Multiplayer Games. We are currently investigating this with the developer and will resolve this ASAP.
Grim dawn wendigo spirit windows 8#
PLEASE NOTE: We are aware of an issue preventing Windows 7 and Windows 8 users from connecting to Multiplayer games. Adds compatibility for Ashes of Malmouth DLC.
Grim dawn wendigo spirit Patch#
Fixed a display issue with Storm Totem incorrectly displaying Electrocute damage if the Transmuter is taken.Ĭhangelog for patch 1.0.2.0 (added 11 October 2017): Fixed an issue with Wendigo Totem not triggering Celestial Procs. Fixed an issue with Pet Attack Command preventing Wendigo Totem from activating its auras. Fixed an issue where Nidalla's Hidden Hand would change the attack animation of the WPS skills it modifies. Phantasmal Blades: reduced Energy Cost scaling with rank Fixed an issue where the Familiar would deactivate its Storm Spirit aura when changing Combat Stances Counter Strike: fixed missing +5% increase to activation chance from V1.0.1.0 Fixed Transfer Stash tab costs being higher than intended. Fixed an issue with Beronath, Reforged's Elemental to Physical conversion not applying to Elemental dots (Burn, Frostburn, Electrocute). Overall this will result in slightly lower requirements for these weapons than in V1.0.0.9. Fixed an issue with 2h Melee and Ranged weapon requirements unintentionally increasing with V1.0.1.0. Reduced % Protection bonuses for monsters gained on Elite and Ultimate difficulty (and Challenger/Gladiator difficulties in the Crucible). Adjusted monster Armor scaling with level, particularly on more heavily armored enemies. Default network MTU set to 1400 if its setting doesn't exist in options.txt. Quest notifications will now word wrap on smaller resolutions. Fixed a bug where reputation earned notifications would not appear. Pets becoming unsummoned when increasing the rank of the skill in the mastery itself is intended. Fixed an issue with Mastery Pets becoming unsummoned when swapping equipment that boosts the rank of the associated skill. If other issues persist, please report them with details regarding the number of players, what the players were doing and the game mode. Fixed several crashes associated with Multiplayer. Changelog for Patch 1.0.1.0 Hotfix 1 (added 28 June 2017):
